bluesign2k wrote:Firstly, in my opinion, it's entierly irrelevant how much the puzzle costs.
Secondly, if the board allowed questions such as "what do I do next?" to be answered, then the forum would just become a glorified instruction book on how to open it...then it wouldn't be a puzzle would it, it'd be a damn expensive ornament that you could dismantle every once in a while!?
Also, I disagree that more thought could have been put into the clues.... what more do you want them to say?
If the clues meant more (and by this I guess you mean give more detailed instruction), then again, it'd surely be an instruction book?
The fun of the adventure for me was opening the Isis, and in my opinion I think the Isis should be made harder to open, not the clues made harder to decypher
Lastly, if it was made such that it was easy (or easier) to solve then there wouldn't a 5% club, it'd be a 95% club
...and there'd probably be less prizes too, or just of lesser value.
/rant
In all honesty I think if you looked around the forum you would find more than enough info to have you Isis open pretty quickly... the search is up there^^^
Chris
Hi Chris,
Thanks for the thoughts on this - I always find healthy debate useful and thought provoking, especially when things like this are at stake
My comments on the clues is targeted at
1) the puzzles in the book should be harder
2) they should point us to areas (be it published books, etc) that help us learn more about the nature of the puzzle. I'll stop there so as not to disclose anything relative to the "goal" of the puzzle. Essentially I'm getting little out of the dang clues and yah i'm at the 1cm stage/phase, but heck i may have some more "figuring" to do if it's supposed to open easily and i'm not needing to strongarm it.
The board, IMHO shouldn't be a walk-through on the puzzle, but it surely shouldn't discourage folks from intellectual exchanges of information. Given the historical challenges with eBay, other boards, online sales, etc., I'd challenge SW to prove it's really "5%" that can open these things. And btw, "real" treasure hunts leverage clues available in the outside world - that includes research done by others. If this game is to continue to scale to meet the needs of its userbase, it must scale and possibly provide an increasingly difficult (or changing) solution.
In the end, it is what it is, right? It's a game, there IS an answer, and I WILL figure it out... I just think the cloak and dagger stuff is getting a little overboard.. if you want to encourage the players to think, allow them to have a private entry with a limited # of questions to the 5% club... no direct "do x, y, z" answers, just "you're on the right track" or "lolzun00b"
just my 2